Reddit Community Posts About SWGOH
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THE MOST WRETCHED HIVE OF SCUM AND VILLAINY - WEEKLY RANT THREAD - December 02, 2024
submitted by /u/AutoModeratorHAVE SOMETHING YOU NEED TO GET OFF YOUR CHEST?
DID YOUR GW TAKE 2 HOURS? JUST COULDN'T FINISH IT?
COULDN'T FILL IN THOSE PLATOONS?
DID GK/ZARRISS OR CLS DECIMATE YOUR TEAM??
WELL YOU'RE IN THE RIGHT PLACE!
WELCOME TO MOS EISLEY SPACEPORT, THE MOST WRETCHED HIVE OF SCUM AND VILLAINY!
SOB AWAY! SAY YOUR GOODBYES! USE AS LITTLE EFFORT AS YOU WANT!
RULES
- CAPS LOCK IS HIGHLY ENCOURAGED!
- ALL CONTENT MUST BE SFW!
- KEEP IT CIVIL AND ON TOPIC. DON'T MAKE PERSONAL ATTACKS ON OTHERS. EVERYONE IS ENTITLED TO THEIR OPINION, AND PEOPLE CAN OFTEN DISAGREE!
- ALL HATEFUL COMMENTS THAT DERAIL CONVERSATION WILL BE REMOVED!
- FORGET ABOUT RULE 13!
This thread will be reposted every Monday. Archived submissions are available here.
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Weekly Pride and Accomplishment Megathread - December 02, 2024
submitted by /u/AutoModeratorWelcome to the Weekly Pride and Accomplishment Megathread!
This megathread has been created for everyone to share things they are working on Star Wars Galaxy of Heroes and the things they are proud of. Any Pride and Accomplishment post not made in this megathread can fall under Rule 14 and can be deleted. The megathread will be replaced daily in order to prevent massive amounts of comments and increase visibility.
Any Pride and Accomplishment posts are allowed, such as (but not limited to):
- New character(s) unlock
- G13 or Relic unlocks
- Event progression
- GP progression
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How is Snips not on the Order 66 survivors team?
submitted by /u/Chysgoda_Brythwych
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Classic SWGOH
submitted by /u/andreicde
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CG If you wanted 7* ships, just say so at the beginning! Fix your Pre-Requisites text!
submitted by /u/Chysgoda_Brythwych
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Complete the fleets challenge: Part 1 (Empire fleets)
submitted by /u/Prestigious-Pop5070It bothers me how we don’t have enough ships to complete fleets and y’all like my posts on the fleets so I decided to take the challenge of looking at the current roster and seeing EVERYTHING we need to fill all holes.
The Executor fleet:
For this fleet, I could have gone with Jango’s Slave I BUT I have plans for that one and it will go into a different fleet. What better choice then to have the final piece of Empire Strikes Back Bounty Hunter ships. That would give us the Mist Hunter, now this means we will need two new marquee characters in 4-LOM and Zuckuss BUT I doubt people would complain about getting them. Plus 4-LOM is a droid so he could very well be an Aphra lifter plus him and Zuckuss would synergize amazingly so a team of them under Aphra could make her more viable again.
The other Empire Fleets:
Director Krennic’s shuttle: this one was already on my initial post. It’s probably the most logical choice. I really do think this one happens at some point as a galactic chase or something. It would also be nice because it would make the Krennic relic investment not entirely as a waste.
Moff Gideon’s Tie Fighter: It feels like another logical inclusion. They have the model for it in the Beskar Mando event.
Now here is where it may get a bit controversial as to if they should be Empire ships but I would say yes given that ships has far less diverse gameplay.
Rogue Shadow: I think this one happens at some point in the form of something like a conquest unit. Yes, I know Starkiller and Darth Vader eventually became enemies but since he was Vader's apprentice, him being Empire for fleet purposes works. Plus it makes the roster more exciting.
Arch Angel II: this one is similar to Rogue Shadow but it’s for Dr. Aphra. Aphra was recruited by Darth Vader so while she fell out of favor, for fleet purposes, this works. To avoid the 5 zeta ship issue, I narrowed the crew down to Aphra and 0-0-0 since Astromechs haven’t been given crew member status even before BT-1.
Tie Striker: It is a ship in Rogue One that got a LEGO set. It fits well as a finisher piece. Make the crew member the Storm Trooper. It’s common practice to use these kind of characters as crew members for such ships. Now you may be saying BUT WE ALREaDY HAVE THAT SHIP!! No we don’t. We have the Tie Reaper which is more of a troop carrier than a fighter ship.
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E
submitted by /u/CrazyDC12
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What new Neutral Unit would you want to add?
submitted by /u/Necessary-Algae8907Literally anyone so this little guy isn’t alone
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We got wampa, I'd love to see terentatek
submitted by /u/TremendoustipLove the whole wampa solo idea, but as a KOTOR fanatic, those terentateks were absolute monsters. I'd love to see a new toon that can run solos like wampa. Especially against jedi teams.
Just a pipe dream. It would be cool to see a tw omicron to allow for solos, but gac solos are always exciting too
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What are you guilty of?
submitted by /u/Goldblitzers4LWe all know how it goes, “start a farm, finish a farm” but i am EXTREMELY guilty of being easily distracted and finishing a farm near to completion… what are yall guilty of?
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Are mods really that important
submitted by /u/Karlash08So played vs someone in GAC Kyber 2.
Theh where about 11.6mil gp and had all the Conquest units new and old and had 50 omnicrons and a few hundred zetas, and everything else looks about what you would expect.
However they only had 3 25+ speed mods, and then about 50 over 15 speed and about 100 or so over 10+ speed.
I'll admit my mods are not the best for 12mil and on Noochs videos I was bang average for my gp and about 3 or 5 on his mod score, and Conquest is still pretty challenging, I mean my gls sometime get out speed when reaching the final zone.
Just find it pretty weird how my Moff Gideon was faster than any of this gls yet they easily full clear every opponent they had in GAC, think they got 1800 to 1820 for all rounds with zero drops, they also don't have GL Leia or glat.
They also seem to win loads of they risky battles like they have a 100% wr with Mon mothma vs Leia.
Nothing stands on in there history as a cheater with underprotection kills etc, but surely if your 50 to 100 speed slower you should be dropping banners and battles no?
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What does this pop up mean?
submitted by /u/Complex-Star-3229I've just unlocked this ship but this yellow pop up appeared. I don't have any ships called Executor so a bit confused. (New account so be nice please if this is a stupid question)
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The next Conquest lifter after the Librarian...
submitted by /u/GrantDayton
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The next Contraband Cargo will be on 2025-02-25
submitted by /u/swgohevents
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Why is Bohdi a bad character to invest in?
submitted by /u/Firefox2468320% tm removal on enemies + 20% tm gain on allies seems pretty good. Also 50% defense while offense up is active seems pretty good given he gives out lots of it
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Which toons to gear up and relic first
submitted by /u/ParisVeterenUnlocked these 4 recently. Thinking about who to prioritise first.
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Team Padme is great
submitted by /u/jakelaws1987Team Padme is great. I recently got my Padme relic up to 3 and they are a great second option behind my CLS team in conquest. The team does pretty well against most teams I played against in conquest. I think the teams I struggled against were the GI inquisitor team, bounty hunters, Geos, and some of the separatists. Overall the teams I struggled is a must build
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What next?
submitted by /u/SimpleGovernment1589I played this game a couple of years ago then stopped and now im back. Whats the next team or character i should chase to get back to meta?
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I think Vader wants a Datacron...
submitted by /u/crackedf1ngers
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Revan can reach 927 speed with Zaalbar's omicron
submitted by /u/itsr1coThis requires absolutely perfect mods at 31 each with the 32 arrows on DRevan and Mission, as well as 15 stacks of ferocity, but even a more normal set of mods can have him hitting the mid 800's. So depending on how the stats interact, Revan would be able to out speed every character on turn "1", and in some cases, take up to 4 turns in a row before the enemy team can do anything, not including Zaalbar also taking a turn and having Revan assist.
So assuming Mission's speed calculates into the next turn after she's defeated, DRevan/Zaalbar might have some crazy counter potential.
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Which Omi?
submitted by /u/supersecretguy24which omicron is better for Grand Inquisitor? i only plan on applying one so i want to get the best bang for buck
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OZaalbar Old Republic, and what they do.
submitted by /u/Swimming_Spite_2043With the advent of Zaalbar’s omicron, Carth led Old Republic has likely become a formidable threat in GAC.
The standard squad will likely be Carth (lead), OZaalbar, Mission Vao, Jolee Bindo, and Juhani.
What your standard Carth led Old Republic’s stats look like (assuming they’re all at relic 3):
Carth
Physical Damage: 4679
Health: 38062
Protection: 48031
Speed: 179
Zaalbar
Physical Damage: 4100
Health: 53618
Protection: 62616
Speed: 126
Mission Vao
Physical Damage: 4878
Health: 36999
Protection: 415959
Speed: 154
Juhani
Physical Damage: 4620
Health: 47371
Protection: 53550
Speed: 132
Jolee Bindo
Physical Damage: 3248
Health: 46209
Protection: 37448
Speed: 130
Those are only their base stats however. They will be boosted by mods and their own abilities.
What the Carth led Old Republic with OZaalbar does (assuming you have all zetas applied):
- Numerous assists: Old Republic allies assist when another ally uses a basic ability during their turn. Mission Vao also assists (once per turn) whenever Zaalbar uses an ability. Jolee also calls an assist with his special.
- Heavy Damage over Time synergy: Carth, Zaalbar, and Mission all inflict DoTs. OZaalbar inflicts AoE DoTs when attacking out of turn (which will be often), and inflicts a DoT on enemies who gain bonus turn meter. Both can’t be resisted or evaded. Mission inflicts a DoT when using an ability which can’t be evaded (and gains +20% potency until she inflicts a DoT whenever an enemy resists). Zaalbar basic inflicts two DoTs, and Carth’s basic inflicts one DoT. All of the Old Republic’s DoTs last for two turns. Old Republic units recover 3% health and protection when an enemy gains a DoT, and when Zaalbar begins his turn, he and Mission recover 10% protection for each stack of DoT on the enemy team.
- High Survivability: The Old Republic squad has high tenacity and critical avoidance (Jolee gains crit avoidance equal to half his tenacity, and Jolee gains +100% health, Zaalbar and Mission gain +25% crit avoidance, and Carth lead grants Old Republic units +30% tenacity and +30% crit avoidance, and Old Republic allies gain +20% tenacity (stacking, and lasts until the end of the turn) per enemy debuff at the start of every turn). Jolee has a team revive (Zaalbar omi allows it to revive Old Republic allies) which also has target ally recover 40% health, and also another special that calls an assist and has target ally recover 30% of Jolee’s max health. Whenever Jolee uses an ability that targets an ally, that ally gains protection up equal to 30% of Jolee’s max health for two turns. Jolee also gains +30% max health, and recovers 30% health when using his basic. Juhani recovers 20% health at the start of her turns, recovers 10% health and protection per crit scored when using her second special, and recovers 5% health and protection per Jedi and Old Republic ally when she falls below 100% health, and gains Health Steal Up for two turns. Mission and Zaalbar gain +50% protection up for two turns when Mission uses her special, and Zaalbar recovers 10% health when Mission deals damage. Zaalbar recovers 10% health when using his basic, and at the start of Zaalbar’s turns, Zaalbar and Mission recover 10% protection per stack of DoT on all enemies (which adds up quickly). Zaalbar also gains +20% defense for one turn whenever he receives damage. As stated before, Old Republic allies recover 3% health and protection whenever a DoT is inflicted.
- Semi-able to control the flow of battle: OZaalbar is constantly gaining taunt and retribution, allowing his allies to ramp damage. Mission has a 70% chance to inflict daze for two turns on basic, and gains 10% turn meter if the enemy was debuffed. Mission’s special inflicts target enemy with Blind for two turns, and Mission gains 50% turn meter. Carth’s special grants him 15% turn meter per crit scored. Jolee’s basic reduces his cooldowns by one turn if it deals damage, allowing him to use his specials often, and spread protection up and assists. Old Republic units are immune to daze. Juhani inflicts stun for one turn. Jolee’s turn meter can’t be reduced. Enemies who gain bonus turn meter also gain a DoT for two turns.
- Damage Capabilities: Carth gains Offense Up for two turns when using his special, and he gains +10% offense per active enemy and Old Republic ally. Zaalbar inflicts target enemy with Armor Shred for the rest of the battle if his special lands a crit. Mission and Zaalbar gain +50% offense (and I can expect this to also be good in 3v3s when Zaalbar also gains Mission’s speed, critical damage, critical chance, and speed in addition to his own). Juhani’s basic deals +10% damage per debuffed enemy, and Juhani gains Offense Up for two turns when she falls below 100% health.
- Ramping Damage: Carth’s basic has +10% offense per DoT on the target enemy. Carth also gains +10% critical damage and critical chance (stacking) whenever he defeats an enemy, but this shouldn’t matter much. Whenever Juhani taunts, she loses taunt (ensuring Zaalbar can continue to be targeted, allowing DoTs to spread through his counters), and gains +400% offense till the end of the battle (or a GL takes a turn), and Juhani takes a bonus turn. Whenever Zaalbar takes damage, Mission gains +10% offense (stacking) for two turns. This can ramp up quickly with Zaalbar taunting, and with Mission (assumably) assisting whenever Zaalbar counters, this can deal a lot of damage. I expect Mission (and potentially Juhani) to be the main damage dealers in the squad.
This makes for a squad with good offense and great survivability.
I don’t know how this may fare in the higher leagues such as Kyber, but omicron Carth led Old Republic will likely be super strong in Carbonite.
However, only time will tell how well this omicron fares in GAC.
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Oh, it's beautiful
It just occured to me that we now have an equal amount of Reys and Kylos/Bens. Of each group, one character has their alignment switched and serves as lifter of the opposite GL. Of the four oldest characters, two pairs are from the first and second movies of the new trilogy while the GL and lifter in each group is taken from the last installment. Perfectly balanced, as all things should be.
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HELP: How do I beat this GAS conquest?
submitted by /u/cpruitt1600(Hoping this isn’t against the rules, let me know if it should be in a different place) As the title says, I’m playing medium conquest, which I feel like I should be able to do a lot of with my teams that I have, but I’m currently stuck on this GAS team (photos). I’ve attached images of my roster and some data disks, just looking for help on what teams I should try. Any help is appreciated, thanks!
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Need Community help with csv sheet!
submitted by /u/BeginningExample4635Hi so back in 2023 i was making a small website and i stopped updating it. I had all of the unit names, character data, character location(s), shard amount for nodes and for the ships too.
Pretty much i stopped updating it and now it seems to be a lot of work specifically to verify and check the unit locations with all of the updates they have pumped out. If anyone could help me it would be appreciated.
This is kind of just a passion project that ive been doing for fun but i imagine the csv sheet to have some use cause i cant seem to find an updated one.
I attached the pdf so you can see( i did the locations manually back then too so those might be wrong)Link to spreadsheet
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20,000 bronzium coins. Lucky, or average?
submitted by /u/InfinityGauntlet12
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Bad batch
submitted by /u/SimpleGovernment1589I haven’t touched this game in like 1.5 years. I was working on my bad batch team at the time, are they still meta and worth upgrading further? If not which team is the new meta like bad batch was at that time?
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